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House Operator

Por: Colaborador(es): Tipo de material: TextoIdioma: en Series Produced from Imagination Stories of Science and Fantasy December 1957Editor: Salt Lake City, UT : Project Gutenberg, 2021Descripción: 1 online resource : multiple file formatsTipo de contenido:
  • text
Tipo de medio:
  • computer
Tipo de soporte:
  • online resource
Tema(s): Clasificación LoC:
  • PS
Recursos en línea: Créditos de producción:
  • Greg Weeks, Mary Meehan and the Online Distributed Proofreading Team at http://www.pgdp.net
Resumen: "House Operator" by S. M. Tenneshaw is a sci-fi short story published in the mid-20th century. The narrative revolves around a skilled gambler named Rafferty who enters the Ganymede Casino, desperate to recover from a significant loss in order to pay off a gambling debt. The story explores themes of chance and skill, highlighting the dynamics of poker as a classic game against the backdrop of futuristic gambling technologies. In this tale, Rafferty faces off against Steel, a house operator at the casino who is a surprisingly adept poker player. Initially confident in his abilities, Rafferty quickly finds himself entangled in a battle of wits as he tries to read Steel's enigmatic demeanor. Despite winning several hands, Rafferty ultimately realizes that Steel is not only a formidable opponent but also shows an uncanny ability to adapt and counter Rafferty's strategies. The game culminates in a loss that leaves Rafferty with just enough chips to escape to another planet, while Steel proves to be a master of poker, capable of besting even the most seasoned players. The story concludes with a twist, revealing that Steel is a robot, adding a layer of complexity to the nature of competition and the essence of skill in the game. (This is an automatically generated summary.)
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By Randall Garrett and Robert Silverberg writing under the name Alexander Blade.

Release date is 2021-05-02

Greg Weeks, Mary Meehan and the Online Distributed Proofreading Team at http://www.pgdp.net

"House Operator" by S. M. Tenneshaw is a sci-fi short story published in the mid-20th century. The narrative revolves around a skilled gambler named Rafferty who enters the Ganymede Casino, desperate to recover from a significant loss in order to pay off a gambling debt. The story explores themes of chance and skill, highlighting the dynamics of poker as a classic game against the backdrop of futuristic gambling technologies. In this tale, Rafferty faces off against Steel, a house operator at the casino who is a surprisingly adept poker player. Initially confident in his abilities, Rafferty quickly finds himself entangled in a battle of wits as he tries to read Steel's enigmatic demeanor. Despite winning several hands, Rafferty ultimately realizes that Steel is not only a formidable opponent but also shows an uncanny ability to adapt and counter Rafferty's strategies. The game culminates in a loss that leaves Rafferty with just enough chips to escape to another planet, while Steel proves to be a master of poker, capable of besting even the most seasoned players. The story concludes with a twist, revealing that Steel is a robot, adding a layer of complexity to the nature of competition and the essence of skill in the game. (This is an automatically generated summary.)

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