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It is to laugh

Por: Tipo de material: TextoIdioma: en Editor: Salt Lake City, UT : Project Gutenberg, 2024Descripción: 1 online resource : multiple file formatsTipo de contenido:
  • text
Tipo de medio:
  • computer
Tipo de soporte:
  • online resource
Tema(s): Clasificación LoC:
  • GV
Recursos en línea: Créditos de producción:
  • Susan E., David E. Brown, and the Online Distributed Proofreading Team at https://www.pgdp.net (This file was produced from images generously made available by The Internet Archive)
Resumen: "It Is to Laugh: A Book of Games and Stunts" by Edna Geister is a collection of recreational activities designed to promote laughter and socializing, written in the early 20th century. This playful and practical guide offers a variety of games and stunts that can be used in gatherings, parties, and recreational events, fostering a sense of community and joy among participants. The content emphasizes the transformative power of recreation as a means to uplift the spirit and create connections among individuals. The opening of the book introduces the concept of recreation as a vital form of healing and rejuvenation for the soul, particularly in the post-war context. Geister acknowledges the importance of engaging people socially and suggests starting gatherings with mixers—fun games meant to break the ice and encourage mingling. The chapter includes a series of instructions for socialization games, underscoring the need for active participation and creativity to ensure that guests feel relaxed and connected, setting the stage for a lively and enjoyable evening. (This is an automatically generated summary.)
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Release date is 2024-06-12

Susan E., David E. Brown, and the Online Distributed Proofreading Team at https://www.pgdp.net (This file was produced from images generously made available by The Internet Archive)

"It Is to Laugh: A Book of Games and Stunts" by Edna Geister is a collection of recreational activities designed to promote laughter and socializing, written in the early 20th century. This playful and practical guide offers a variety of games and stunts that can be used in gatherings, parties, and recreational events, fostering a sense of community and joy among participants. The content emphasizes the transformative power of recreation as a means to uplift the spirit and create connections among individuals. The opening of the book introduces the concept of recreation as a vital form of healing and rejuvenation for the soul, particularly in the post-war context. Geister acknowledges the importance of engaging people socially and suggests starting gatherings with mixers—fun games meant to break the ice and encourage mingling. The chapter includes a series of instructions for socialization games, underscoring the need for active participation and creativity to ensure that guests feel relaxed and connected, setting the stage for a lively and enjoyable evening. (This is an automatically generated summary.)

Originally published: New York: The Womans Press, 1922

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