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Pleasant Journey

Por: Colaborador(es): Tipo de material: TextoIdioma: en Series Produced from Analog Science Fact & Fiction November 1963Editor: Salt Lake City, UT : Project Gutenberg, 2009Descripción: 1 online resource : multiple file formatsTipo de contenido:
  • text
Tipo de medio:
  • computer
Tipo de soporte:
  • online resource
Tema(s): Clasificación LoC:
  • PS
Recursos en línea: Créditos de producción:
  • Produced by Greg Weeks, Stephen Blundell and the Online Distributed Proofreading Team at http://www.pgdp.net
Resumen: "Pleasant Journey" by Richard Thieme is a science fiction short story published in the early 1960s. The narrative revolves around an innovative ride called "Journey Home," an experience that offers travelers a chance to explore their innermost desires and memories, presenting a profound commentary on escapism and the nature of happiness. In the story, a carnival buyer named Roger Allenby tests a peculiar amusement ride designed by Jenkins, which immerses users in a simulated reality tailored to their personal yearnings. Once Allenby uses the device, he finds himself in idyllic settings from his memories—warm meadows and comforting landscapes representing his idea of "home." Although the experience lasts only ten seconds in real time, the impact it has on him is profound, as he contemplates the allure of staying in this dreamed reality rather than returning to his mundane life. The conversation between Allenby and Jenkins hints at the darker implications of escapism, suggesting that repeated use of the ride could lead individuals to prefer the imagined world over reality. (This is an automatically generated summary.)
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Release date is 2009-08-25

Produced by Greg Weeks, Stephen Blundell and the Online
Distributed Proofreading Team at http://www.pgdp.net

"Pleasant Journey" by Richard Thieme is a science fiction short story published in the early 1960s. The narrative revolves around an innovative ride called "Journey Home," an experience that offers travelers a chance to explore their innermost desires and memories, presenting a profound commentary on escapism and the nature of happiness. In the story, a carnival buyer named Roger Allenby tests a peculiar amusement ride designed by Jenkins, which immerses users in a simulated reality tailored to their personal yearnings. Once Allenby uses the device, he finds himself in idyllic settings from his memories—warm meadows and comforting landscapes representing his idea of "home." Although the experience lasts only ten seconds in real time, the impact it has on him is profound, as he contemplates the allure of staying in this dreamed reality rather than returning to his mundane life. The conversation between Allenby and Jenkins hints at the darker implications of escapism, suggesting that repeated use of the ride could lead individuals to prefer the imagined world over reality. (This is an automatically generated summary.)

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