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Games

Por: Colaborador(es): Tipo de material: TextoIdioma: en Series Produced from the March 1953 issue of GalaxyEditor: Salt Lake City, UT : Project Gutenberg, 2010Descripción: 1 online resource : multiple file formatsTipo de contenido:
  • text
Tipo de medio:
  • computer
Tipo de soporte:
  • online resource
Tema(s): Clasificación LoC:
  • PS
Recursos en línea: Créditos de producción:
  • Produced by Sankar Viswanathan, Robert Cicconetti, and the Online Distributed Proofreading Team at http://www.pgdp.net
Resumen: "Games" by Katherine MacLean is a science fiction short story written in the early 1950s. The narrative revolves around the fluidity of identity and the concept of telepathic connection between a child and a prisoner, exploring the interplay between imagination and reality. The story delves into themes of memory, wisdom, and the burdens of adulthood as experienced through the lens of a young boy's play. In the story, young Ronny immerses himself in imaginative play, pretending to be an Indian chief facing overwhelming odds. As he engages in these fantasies, he inadvertently connects with Dr. Revert Purcell, a biochemist imprisoned for withholding dangerous knowledge about bioweapons. The narrative oscillates between Ronny's innocent adventures and Purcell's dire circumstances, highlighting the contrast between childhood simplicity and adult complexities. Through their interconnected experiences, the story addresses profound ideas about legacy, the transmission of knowledge, and the potential burdens carried by future generations. Ultimately, it invites readers to reflect on the intertwining of play, memory, and responsibility. (This is an automatically generated summary.)
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Release date is 2010-03-27

Produced by Sankar Viswanathan, Robert Cicconetti, and the
Online Distributed Proofreading Team at http://www.pgdp.net

"Games" by Katherine MacLean is a science fiction short story written in the early 1950s. The narrative revolves around the fluidity of identity and the concept of telepathic connection between a child and a prisoner, exploring the interplay between imagination and reality. The story delves into themes of memory, wisdom, and the burdens of adulthood as experienced through the lens of a young boy's play. In the story, young Ronny immerses himself in imaginative play, pretending to be an Indian chief facing overwhelming odds. As he engages in these fantasies, he inadvertently connects with Dr. Revert Purcell, a biochemist imprisoned for withholding dangerous knowledge about bioweapons. The narrative oscillates between Ronny's innocent adventures and Purcell's dire circumstances, highlighting the contrast between childhood simplicity and adult complexities. Through their interconnected experiences, the story addresses profound ideas about legacy, the transmission of knowledge, and the potential burdens carried by future generations. Ultimately, it invites readers to reflect on the intertwining of play, memory, and responsibility. (This is an automatically generated summary.)

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