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Cassell's Book of In-door Amusements, Card Games, and Fireside Fun

Por: Tipo de material: TextoIdioma: en Editor: Salt Lake City, UT : Project Gutenberg, 2015Descripción: 1 online resource : multiple file formatsTipo de contenido:
  • text
Tipo de medio:
  • computer
Tipo de soporte:
  • online resource
Tema(s): Clasificación LoC:
  • GV
Recursos en línea: Créditos de producción:
  • Produced by Chris Curnow, Cindy Horton and the Online Distributed Proofreading Team at http://www.pgdp.net (This file was produced from images generously made available by The Internet Archive)
Resumen: "Casell's Book of In-door Amusements, Card Games, and Fireside Fun" is a collection of games and activities designed for indoor entertainment, likely written in the late 19th century. The book serves as a guide to a variety of traditional games suitable for gatherings, such as card games, parlour tricks, and amusing activities meant for family and friends. Readers can expect to find detailed instructions on how to play these games, alongside suggestions for engaging entertainment in a cozy setting. The opening portion introduces the concept of indoor amusements, emphasizing the joy and societal value of traditional games that bring people together. It highlights the benefits of both amusement and learning through play, laying out a structure for various games and presenting instructions on their organization and execution. Notable examples mentioned include acting games, riddles, and performances that involve creativity and imagination, suggesting that each game is not only about fun but also about fostering connections and shared laughter among participants. (This is an automatically generated summary.)
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Release date is 2015-06-04

Produced by Chris Curnow, Cindy Horton and the Online
Distributed Proofreading Team at http://www.pgdp.net (This
file was produced from images generously made available
by The Internet Archive)

"Casell's Book of In-door Amusements, Card Games, and Fireside Fun" is a collection of games and activities designed for indoor entertainment, likely written in the late 19th century. The book serves as a guide to a variety of traditional games suitable for gatherings, such as card games, parlour tricks, and amusing activities meant for family and friends. Readers can expect to find detailed instructions on how to play these games, alongside suggestions for engaging entertainment in a cozy setting. The opening portion introduces the concept of indoor amusements, emphasizing the joy and societal value of traditional games that bring people together. It highlights the benefits of both amusement and learning through play, laying out a structure for various games and presenting instructions on their organization and execution. Notable examples mentioned include acting games, riddles, and performances that involve creativity and imagination, suggesting that each game is not only about fun but also about fostering connections and shared laughter among participants. (This is an automatically generated summary.)

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