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Sales talk

Por: Colaborador(es): Tipo de material: TextoIdioma: en Series Produced from Galaxy Science Fiction December 1959Editor: Salt Lake City, UT : Project Gutenberg, 2016Descripción: 1 online resource : multiple file formatsTipo de contenido:
  • text
Tipo de medio:
  • computer
Tipo de soporte:
  • online resource
Tema(s): Clasificación LoC:
  • PS
Recursos en línea: Créditos de producción:
  • Produced by Greg Weeks, Mary Meehan and the Online Distributed Proofreading Team at http://www.pgdp.net
Resumen: "Sales Talk" by Con Blomberg is a science fiction short story written in the late 1950s. The narrative takes place in a futuristic society where "Electronic Living" (EL) allows individuals to experience the sensations and emotions of others through electronic means. The story delves into the implications of such technology on personal identity and the nature of reality, raising questions about the trade-offs between direct experience and synthetic fulfillment. The plot centers around a character named Mr. Gaines, who is visited by two salesmen from EL, Jake Long and Arnie Blik. Initially, they present EL as an exciting new way to live vicariously through the experiences of others, using a device that connects to the brain and projects simulated lives. As the conversation unfolds, Gaines questions the ethical and philosophical ramifications of abandoning genuine experiences for manufactured ones, ultimately rejecting the seductive allure of EL. The interaction culminates in Gaines triumphing over the salesmen, as he recognizes the dangers of becoming a mere consumer in a world that values production and creativity. Ultimately, the story uses the interaction as a critique of a society that prioritizes consumption over authentic living. (This is an automatically generated summary.)
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Release date is 2016-04-01

Produced by Greg Weeks, Mary Meehan and the Online
Distributed Proofreading Team at http://www.pgdp.net

"Sales Talk" by Con Blomberg is a science fiction short story written in the late 1950s. The narrative takes place in a futuristic society where "Electronic Living" (EL) allows individuals to experience the sensations and emotions of others through electronic means. The story delves into the implications of such technology on personal identity and the nature of reality, raising questions about the trade-offs between direct experience and synthetic fulfillment. The plot centers around a character named Mr. Gaines, who is visited by two salesmen from EL, Jake Long and Arnie Blik. Initially, they present EL as an exciting new way to live vicariously through the experiences of others, using a device that connects to the brain and projects simulated lives. As the conversation unfolds, Gaines questions the ethical and philosophical ramifications of abandoning genuine experiences for manufactured ones, ultimately rejecting the seductive allure of EL. The interaction culminates in Gaines triumphing over the salesmen, as he recognizes the dangers of becoming a mere consumer in a world that values production and creativity. Ultimately, the story uses the interaction as a critique of a society that prioritizes consumption over authentic living. (This is an automatically generated summary.)

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