TY - BOOK AU - Phillips,Rog AU - Emshwiller,Ed TI - Game preserve T2 - Produced from Worlds of If Science Fiction, October 1957 AV - PS PY - 2019/// CY - Salt Lake City, UT PB - Project Gutenberg KW - Science fiction KW - Short stories KW - Boys -- Fiction KW - Hunting -- Fiction N1 - Release date is 2019-09-30; Produced by Greg Weeks, Mary Meehan and the Online Distributed Proofreading Team at http://www.pgdp.net; Original publication data not identified N2 - "Game Preserve" by Rog Phillips is a science fiction short story published in the late 1950s. The narrative unfolds in a dystopian future where humans with diminished intelligence, referred to as "morons," are herded into isolated preserves by the government. The story explores themes of intelligence, survival, and the very nature of humanity in a world that has veered toward a troubling path of eugenics and social control. The plot centers around a young boy named Elf, who is one of the few intelligent offspring among the morons. As Elf navigates his existence alongside the other morons, who lack the capability for memory and complex thought, he finds himself drawn to a group of strange yet intriguing beings that appear to be humanoid. These beings represent a potential for a more advanced and intelligent life, prompting Elf to envision a connection with them. As the story progresses, he experiences a profound loss and sense of abandonment when he realizes the grim fate of his kind and his longing for belonging drives him to chase after these new entities. The narrative presents a poignant exploration of identity, community, and the instinctive desire to connect beyond the boundaries of inherent limitations. (This is an automatically generated summary.) UR - https://www.gutenberg.org/ebooks/60393 ER -