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  <titleInfo>
    <nonSort>The </nonSort>
    <title>Non-Electronic Bug</title>
  </titleInfo>
  <name type="personal">
    <namePart>Mittleman, E.</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>Morrow, Gray</namePart>
    <namePart type="date">1934-2001</namePart>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">utu</placeTerm>
    </place>
    <dateIssued encoding="marc">2019</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">en</languageTerm>
  </language>
  <physicalDescription>
    <extent>1 online resource : multiple file formats</extent>
  </physicalDescription>
  <abstract>"The Non-Electronic Bug" by E. Mittleman is a short story published in the early 1960s, showcasing a blend of science fiction and crime fiction. The narrative focuses on a clever card cheat who devises a scheme to gain an unfair advantage in gambling. It explores themes of deception, partnership, and the unexpected consequences of manipulating others, all wrapped in a plot filled with intrigue and tension.  The protagonist, a self-proclaimed genius, uses a sophisticated radio system to communicate with his partner Henry during card games, allowing him to relay information about other players' hands. As the story unfolds, they bring in a young accomplice named Skippy, who has the ability to hear the thoughts of others, providing them with further insight. However, after an encounter with a rival who confronts Skippy, the boy's abilities become erratic, leading to unforeseen challenges that threaten their scheme. The narrative culminates in a reflection on the nature of their con, the risks of their criminal endeavors, and the unpredictability of relying on others. (This is an automatically generated summary.)</abstract>
  <note>Release date is 2019-12-10</note>
  <note>Produced by Greg Weeks, Mary Meehan and the Online
Distributed Proofreading Team at http://www.pgdp.net</note>
  <note>Original publication data not identified</note>
  <subject>
    <topic>Science fiction</topic>
  </subject>
  <subject>
    <topic>Short stories</topic>
  </subject>
  <subject>
    <topic>Telepathy -- Fiction</topic>
  </subject>
  <subject>
    <topic>Gambling -- Fiction</topic>
  </subject>
  <subject>
    <topic>Psychic ability -- Fiction</topic>
  </subject>
  <subject>
    <topic>Cardsharping -- Fiction</topic>
  </subject>
  <classification authority="lcc">PS</classification>
  <relatedItem type="original">
    <note>Original publication data not identified</note>
  </relatedItem>
  <relatedItem type="series">
    <titleInfo>
      <title>Produced from Worlds of If Science Fiction, July 1960</title>
    </titleInfo>
  </relatedItem>
  <identifier type="uri">https://www.gutenberg.org/ebooks/60897</identifier>
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    <url>https://www.gutenberg.org/ebooks/60897</url>
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    <recordCreationDate encoding="marc">260607</recordCreationDate>
    <recordChangeDate encoding="iso8601">20260610134414.0</recordChangeDate>
    <recordIdentifier source="UtSlPG">60897</recordIdentifier>
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