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  <titleInfo>
    <title>Twentieth Century Standard Puzzle Book</title>
    <subTitle>Three Parts in One Volume</subTitle>
  </titleInfo>
  <titleInfo type="alternative">
    <title>20th Century Standard Puzzle Book
3 Parts in 1 Volume</title>
  </titleInfo>
  <name type="personal">
    <namePart>Pearson, A. Cyril (Arthur Cyril)</namePart>
    <namePart type="date">1838-1916</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">utu</placeTerm>
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    <dateIssued encoding="marc">2020</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">en</languageTerm>
  </language>
  <physicalDescription>
    <extent>1 online resource : multiple file formats</extent>
  </physicalDescription>
  <abstract>"Twentieth Century Standard Puzzle Book" by A. Cyril Pearson is a collection of puzzles and brain teasers likely written in the early 20th century. The work encompasses various types of mental challenges, including magic squares, riddles, charades, and mathematical enigmas. Its goal is to engage readers in mental gymnastics while providing a fun way to enhance problem-solving skills.  The opening of the book serves as an introduction to its intentions, showcasing a variety of puzzles that will be found within. It begins with guidelines on how different text styles are represented, demonstrating the author’s commitment to clarity for readers engaging with puzzles. The first section focuses on magic squares, illustrating a basic example and inviting readers to delve into more complex puzzles. Alongside this are enigmas and riddles that promote creative thinking, offering a glimpse into the delightful challenges that await throughout the book. (This is an automatically generated summary.)</abstract>
  <tableOfContents>I. Magic squares, picture puzzles, enigmas, charades, riddles, conundrums, nuts to crack, solutions -- II. Optical illusions, freaks of figures, chess cameos, science at play, curious calculations, word and letter puzzles, solutions -- III. Word puzzles, missing words, letter puzzles, anagrams, picture puzzles, palindromes, solutions.</tableOfContents>
  <note>Release date is 2020-11-26</note>
  <note>MFR, Branden Aldridge, Harry Lamé and the Online
Distributed Proofreading Team at https://www.pgdp.net</note>
  <note>Original publication data not identified</note>
  <subject>
    <topic>Amusements</topic>
  </subject>
  <subject>
    <topic>Puzzles</topic>
  </subject>
  <classification authority="lcc">GV</classification>
  <relatedItem type="original">
    <note>Original publication data not identified</note>
  </relatedItem>
  <identifier type="uri">https://www.gutenberg.org/ebooks/63884</identifier>
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    <recordChangeDate encoding="iso8601">20260610134454.0</recordChangeDate>
    <recordIdentifier source="UtSlPG">63884</recordIdentifier>
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