03334cam a22004213u 450000100060000000300070000600500170001300600020003000700050003200800410003704000110007804100170008905000070010610000310011324500150014424600150015926400510017430000470022533600260027233700260029833800360032450000310036052019720039153400690236365300390243265300320247165300400250365300520254365300450259565300330264065300320267365300320270565300360273765300470277365300300282085600430285099900190289376174UtSlPG20260610134749.0mcr n260607r20251899utu|||||o|||||||||||||| d aUtSlPG 7aen2iso639-1 4aPZ1 aLe Feuvre, Amy,d1861-192910aLegend-led1 aLegend led 1aSalt Lake City, UT :bProject Gutenberg,c2025 a1 online resource :bmultiple file formats atextbtxt2rdacontent acomputerbc2rdamedia aonline resourcebcr2rdacarrier aRelease date is 2025-05-28 a"Legend-led" by Amy Le Feuvre is a children's novel written in the late 19th century. It blends lively domestic adventure with Arthurian playacting and a gentle Christian allegory, following the Thurston siblings—Donald, Claud, and Gypsy—under the easy care of their poetry-loving governess, Miss Gubbins. Central to the tale is Gypsy’s sincere resolve to seek the “Holy Thing” after hearing Tennyson’s Holy Grail, even as the children contend with their awe of their step-brother Victor (“the Ogre”) and befriend a witty, crippled young artist they dub “Sir Perceval.” The setting shifts from a seaside resort to a rambling country house where games, pranks, and moral questions intertwine. The opening of Legend-led introduces the seaside life of the three high-spirited Thurstons, their territorial beach squabbles, and Miss Gubbins’ readings of the Arthurian legends that spark Gypsy’s private quest “to find” Jesus and the Grail. A Sunday beach talk about the “pearl of great price” and a bedroom text (“Those that seek Me early shall find Me”) deepen her resolve; after the family moves to an old Elizabethan house ruled by the formidable housekeeper Mrs. Peck, Gypsy slips out at dawn, kneels in a book-lined room with a stained-glass window, and mistakes its colored light for the Holy Grail. Meanwhile the boys roam, invent the dread “Agony” game, and Claud befriends a humorous, housebound illustrator at a nearby farm whom they nickname Sir Perceval. Victor’s return prompts a disastrous armor prank (Claud is captured and trussed), household changes begin, and Gypsy—allowed to use the library—brings her brothers at dawn only to be laughed at when they recognize the “Holy Thing” as sunlight through glass; soon after, a drive with Victor leads to a reunion with Irene from the beach and a visit to Sir Perceval, whom Victor is considering as a local tutor. (This is an automatically generated summary.) pOriginally published:cLondon: The Religious Tract Society, 1899 aChristian life -- Juvenile fiction aOrphans -- Juvenile fiction aConduct of life -- Juvenile fiction aChildren -- Conduct of life -- Juvenile fiction aQuests (Expeditions) -- Juvenile fiction aSiblings -- Juvenile fiction aEngland -- Juvenile fiction aCastles -- Juvenile fiction aGovernesses -- Juvenile fiction aKnights and knighthood -- Juvenile fiction aGrail -- Juvenile fiction40uhttps://www.gutenberg.org/ebooks/76174 c116899d116899