02797cam a22003973u 450000100060000000300070000600500170001300600020003000700050003200800410003704000110007804100170008905000070010610000500011324500230016326400510018630000470023733600260028433700260031033800360033649000450037249000180041750000310043550801080046652014660057453400860204065300200212665300320214665300210217870000290219970000460222883000450227483000180231985600430233799900190238077604UtSlPG20260610134810.0mcr n260607r20261930utu|||||o|||||||||||||| d aUtSlPG 7aen2iso639-1 4aPS1 aHoward, Robert E.q(Robert Ervin),d1906-193610aKings of the night 1aSalt Lake City, UT :bProject Gutenberg,c2026 a1 online resource :bmultiple file formats atextbtxt2rdacontent acomputerbc2rdamedia aonline resourcebcr2rdacarrier1 aProduced from Weird Tales November 1930.1 aBran Mak Morn aRelease date is 2026-01-01 aGreg Weeks, Mary Meehan & the online Distributed Proofreaders Canada team at https://www.pgdpcanada.net aKings of the night by Robert E. Howard is a fantasy short story written in the early 20th century. Set in ancient Caledon, it blends heroic warfare with sorcery as Picts, Gaels, and Britons face a Roman incursion. The likely topic is a desperate, time-bending alliance forged to repel Rome, probing the burdens of kingship and the eerie nearness of past and future. Bran Mak Morn, king of the Picts, must unite fractious tribes and a sullen band of Northmen to ambush a Roman force. His wizard Gonar, using a primal jewel, draws Kull of Atlantis out of the distant past; Kull proves his right to lead by defeating the Northman Wulfhere in single combat. With Kull and three hundred vikings holding a narrow gorge, Bran arrays Pict archers along the slopes, Briton chariots beyond one ridge, and Cormac of Connacht’s Gaelic horse behind the other. The Romans under Marcus Sulius drive into the pass, only to be trapped as arrows darken the valley, chariots scythe their ranks, and Gaels smash their flanks. The Northmen die to a man, buying the time needed to collapse the legion, while Bran kills Sulius and the tribes win a brutal victory. At the height of the fighting, Kull, bloodied and unbowed, vanishes like a vision, returning to his age. In the quiet after, Bran grieves the cost of victory and Gonar muses that time and life are woven of dreams, even as a free Pictish nation is born from the slaughter. (This is an automatically generated summary.) pOriginally published:cIndianapolis, IN: Popular Fiction Publishing Company, 1930 aFantasy fiction aKings and rulers -- Fiction aPicts -- Fiction1 aRankin, Hugh,d1878-19561 aSenf, C. C.q(Curtis Charles),d1873-1949 0aProduced from Weird Tales November 1930. 0aBran Mak Morn40uhttps://www.gutenberg.org/ebooks/77604 c118324d118324