02481cam a22003493u 450000100060000000300070000600500170001300600020003000700050003200800410003704000110007804100170008905000070010610000380011324500300015126400510018130000470023233600260027933700260030533800360033149000480036750000310041550801080044652013670055453400450192165300200196665300180198670000190200483000480202385600430207199900170211452805UtSlPG20260610134221.0mcr n260607r2016||||utu|||||o|||||||||||||| d aUtSlPG 7aen2iso639-1 4aPS1 aDe Ford, Miriam Allen,d1888-197510aWhere the Phph Pebbles Go 1aSalt Lake City, UT :bProject Gutenberg,c2016 a1 online resource :bmultiple file formats atextbtxt2rdacontent acomputerbc2rdamedia aonline resourcebcr2rdacarrier1 aProduced from Worlds of Tomorrow April 1963 aRelease date is 2016-08-14 aProduced by Greg Weeks, Mary Meehan and the Online Distributed Proofreading Team at http://www.pgdp.net a"Where the Phph Pebbles Go" by Miriam Allen De Ford is a science fiction short story published in the early 1960s. The narrative explores an alien world where two species interact, focusing particularly on a game called "phph," which involves throwing pebbles at a distant target. The underlying themes touch upon issues of intelligence, civilization, and the potential consequences of unintentionally contacting other life forms in the universe. The story revolves around two phph players, Gral and Hodnuth, who engage in a game watched by both their own people and the subservient Ground Dwellers. The excitement escalates when a revered Thinker, the intellectual elite of their society, attends the phph match, leading to unforeseen circumstances. As the plot unfolds, the Thinkers reveal they have been receiving peculiar signals from outside their world, prompting concerns about the existence of intelligent life elsewhere. The story delves into the implications of their phph game, where some pebbles may escape their planet and reach other civilizations, leading to a plan to create artificial pebbles to mislead any potential extraterrestrial observers. Ultimately, the narrative blends elements of humor and social commentary, highlighting the peculiar dynamics between the characters and their societies. (This is an automatically generated summary.) nOriginal publication data not identified aScience fiction aShort stories1 aPederson, John 0aProduced from Worlds of Tomorrow April 196340uhttps://www.gutenberg.org/ebooks/52805 c93639d93639