| 000 | 02409cam a22003973u 4500 | ||
|---|---|---|---|
| 001 | 60897 | ||
| 003 | UtSlPG | ||
| 005 | 20260610134414.0 | ||
| 006 | m | ||
| 007 | cr n | ||
| 008 | 260607r2019||||utu|||||o|||||||||||||| d | ||
| 040 | _aUtSlPG | ||
| 041 | 7 |
_aen _2iso639-1 |
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| 050 | 4 | _aPS | |
| 100 | 1 | _aMittleman, E. | |
| 245 | 1 | 4 | _aThe Non-Electronic Bug |
| 264 | 1 |
_aSalt Lake City, UT : _bProject Gutenberg, _c2019 |
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| 300 |
_a1 online resource : _bmultiple file formats |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 490 | 1 | _aProduced from Worlds of If Science Fiction, July 1960 | |
| 500 | _aRelease date is 2019-12-10 | ||
| 508 | _aProduced by Greg Weeks, Mary Meehan and the Online Distributed Proofreading Team at http://www.pgdp.net | ||
| 520 | _a"The Non-Electronic Bug" by E. Mittleman is a short story published in the early 1960s, showcasing a blend of science fiction and crime fiction. The narrative focuses on a clever card cheat who devises a scheme to gain an unfair advantage in gambling. It explores themes of deception, partnership, and the unexpected consequences of manipulating others, all wrapped in a plot filled with intrigue and tension. The protagonist, a self-proclaimed genius, uses a sophisticated radio system to communicate with his partner Henry during card games, allowing him to relay information about other players' hands. As the story unfolds, they bring in a young accomplice named Skippy, who has the ability to hear the thoughts of others, providing them with further insight. However, after an encounter with a rival who confronts Skippy, the boy's abilities become erratic, leading to unforeseen challenges that threaten their scheme. The narrative culminates in a reflection on the nature of their con, the risks of their criminal endeavors, and the unpredictability of relying on others. (This is an automatically generated summary.) | ||
| 534 | _nOriginal publication data not identified | ||
| 653 | _aScience fiction | ||
| 653 | _aShort stories | ||
| 653 | _aTelepathy -- Fiction | ||
| 653 | _aGambling -- Fiction | ||
| 653 | _aPsychic ability -- Fiction | ||
| 653 | _aCardsharping -- Fiction | ||
| 700 | 1 |
_aMorrow, Gray, _d1934-2001 |
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| 830 | 0 | _aProduced from Worlds of If Science Fiction, July 1960 | |
| 856 | 4 | 0 | _uhttps://www.gutenberg.org/ebooks/60897 |
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_c101723 _d101723 |
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