| 000 | 02549cam a22003853u 4500 | ||
|---|---|---|---|
| 001 | 61213 | ||
| 003 | UtSlPG | ||
| 005 | 20260610134418.0 | ||
| 006 | m | ||
| 007 | cr n | ||
| 008 | 260607r2020||||utu|||||o|||||||||||||| d | ||
| 040 | _aUtSlPG | ||
| 041 | 7 |
_aen _2iso639-1 |
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| 050 | 4 | _aPS | |
| 100 | 1 |
_aLeiber, Fritz, _d1910-1992 |
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| 245 | 1 | 4 | _aThe 64-Square Madhouse |
| 246 | 1 | _aThe Sixty-Four-Square Madhouse | |
| 264 | 1 |
_aSalt Lake City, UT : _bProject Gutenberg, _c2020 |
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| 300 |
_a1 online resource : _bmultiple file formats |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 490 | 1 | _aProduced from Worlds of If Science Fiction, May 1962 | |
| 500 | _aRelease date is 2020-01-21 | ||
| 508 | _aProduced by Greg Weeks, Mary Meehan and the Online Distributed Proofreading Team at http://www.pgdp.net | ||
| 520 | _a"The 64-Square Madhouse" by Fritz Leiber is a science fiction novella written in the early 1960s. The story delves into the world of competitive chess, particularly focusing on an international tournament featuring an advanced chess-playing machine. The narrative explores themes of human intellect versus artificial intelligence, illustrating the complexities and psychological nuances of chess in a high-stakes environment. The plot centers on Sandra Lea Grayling, a journalist covering the tournament, who interacts with various chess grandmasters and witnesses the performance of the machine designed to compete against human players. Throughout the story, Sandra learns about the intricacies of chess, the personalities of the competitors, and the pressures they face. The tension escalates as the machine plays against renowned masters like Igor Jandorf and Mikhail Votbinnik, revealing both its strengths and limitations. Amidst the competition, characters engage in exuberant dialogue about the nature of chess, the advancements in technology, and the philosophical implications of a machine capable of strategic thought, leading to a climax that questions the future of human versus machine in the realm of intellect and competition. (This is an automatically generated summary.) | ||
| 534 | _nOriginal publication data not identified | ||
| 653 | _aScience fiction | ||
| 653 | _aJournalists -- Fiction | ||
| 653 | _aComputers -- Fiction | ||
| 653 | _aChess -- Tournaments -- Fiction | ||
| 700 | 1 | _aBurns | |
| 830 | 0 | _aProduced from Worlds of If Science Fiction, May 1962 | |
| 856 | 4 | 0 | _uhttps://www.gutenberg.org/ebooks/61213 |
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_c102039 _d102039 |
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