000 02549cam a22003853u 4500
001 61213
003 UtSlPG
005 20260610134418.0
006 m
007 cr n
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040 _aUtSlPG
041 7 _aen
_2iso639-1
050 4 _aPS
100 1 _aLeiber, Fritz,
_d1910-1992
245 1 4 _aThe 64-Square Madhouse
246 1 _aThe Sixty-Four-Square Madhouse
264 1 _aSalt Lake City, UT :
_bProject Gutenberg,
_c2020
300 _a1 online resource :
_bmultiple file formats
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aProduced from Worlds of If Science Fiction, May 1962
500 _aRelease date is 2020-01-21
508 _aProduced by Greg Weeks, Mary Meehan and the Online Distributed Proofreading Team at http://www.pgdp.net
520 _a"The 64-Square Madhouse" by Fritz Leiber is a science fiction novella written in the early 1960s. The story delves into the world of competitive chess, particularly focusing on an international tournament featuring an advanced chess-playing machine. The narrative explores themes of human intellect versus artificial intelligence, illustrating the complexities and psychological nuances of chess in a high-stakes environment. The plot centers on Sandra Lea Grayling, a journalist covering the tournament, who interacts with various chess grandmasters and witnesses the performance of the machine designed to compete against human players. Throughout the story, Sandra learns about the intricacies of chess, the personalities of the competitors, and the pressures they face. The tension escalates as the machine plays against renowned masters like Igor Jandorf and Mikhail Votbinnik, revealing both its strengths and limitations. Amidst the competition, characters engage in exuberant dialogue about the nature of chess, the advancements in technology, and the philosophical implications of a machine capable of strategic thought, leading to a climax that questions the future of human versus machine in the realm of intellect and competition. (This is an automatically generated summary.)
534 _nOriginal publication data not identified
653 _aScience fiction
653 _aJournalists -- Fiction
653 _aComputers -- Fiction
653 _aChess -- Tournaments -- Fiction
700 1 _aBurns
830 0 _aProduced from Worlds of If Science Fiction, May 1962
856 4 0 _uhttps://www.gutenberg.org/ebooks/61213
999 _c102039
_d102039