000 02235cam a22003373u 4500
001 61681
003 UtSlPG
005 20260610134424.0
006 m
007 cr n
008 260607r2020||||utu|||||o|||||||||||||| d
040 _aUtSlPG
041 7 _aen
_2iso639-1
050 4 _aPZ
100 1 _aThompson, Ruth Plumly,
_d1893-1976
245 1 0 _aGrampa in Oz
264 1 _aSalt Lake City, UT :
_bProject Gutenberg,
_c2020
300 _a1 online resource :
_bmultiple file formats
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
500 _aRelease date is 2020-03-26
508 _aE-text prepared by Roger Frank and Sue Clark
520 _a"Grampa in Oz" by Ruth Plumly Thompson is a fantasy adventure written in the early 20th century. The story is set in the whimsical Land of Oz and revolves around the misadventures of Grampa, an old soldier; Prince Tatters; and a weather cock named Bill as they embark on a quest to find King Fumbo's lost head and seek fortune. This tale continues the legacy of the beloved Oz stories originally created by L. Frank Baum, offering a blend of humor, magic, and the enchanting setting of Oz. The opening of "Grampa in Oz" introduces readers to the Kingdom of Ragbad, ruled by the hapless King Fumbo, who has inadvertently lost his head during a storm. Grampa, the courageous old soldier, along with Prince Tatters and the comical weather cock Bill, are soon drawn into a chaotic series of events to solve their King’s predicament. As they begin their journey, the narrative unfolds with rich character development, whimsical mishaps, and a promise of adventure tinged with the trademark charm of Oz. The trio's humorous interactions and the peculiar challenges they face set the stage for an engaging quest filled with magic and unexpected surprises. (This is an automatically generated summary.)
534 _nOriginal publication data not identified
653 _aOz (Imaginary place) -- Juvenile fiction
653 _aFantasy fiction
700 1 _aNeill, John R.
_q(John Rea),
_d1877-1943
700 1 _aBaum, L. Frank
_q(Lyman Frank),
_d1856-1919
856 4 0 _uhttps://www.gutenberg.org/ebooks/61681
999 _c102505
_d102505