000 02156cam a22003013u 4500
001 531
003 UtSlPG
005 20260610133032.0
006 m
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008 260607r1996||||utu|||||o|||||||||||||| d
040 _aUtSlPG
041 7 _aen
_2iso639-1
050 4 _aGV
_aHV
100 1 _aSteinmetz, Andrew,
_d1816-1877
245 1 4 _aThe Gaming Table: Its Votaries and Victims. Volume 2 (of 2)
264 1 _aSalt Lake City, UT :
_bProject Gutenberg,
_c1996
300 _a1 online resource :
_bmultiple file formats
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
500 _aRelease date is 1996-05-01
508 _aProduced by Mike Lough, and David Widger
520 _a"The Gaming Table: Its Votaries and Victims, Volume 2" by Andrew Steinmetz is a historical account written during the mid-19th century. This exploration of gambling delves into the lives of those involved in the culture of gaming, highlighting both the allure and the devastation it brings. The narrative reveals the darker underbelly of gambling society, filled with professional sharpers, their victims, and the societal consequences that emerge from such vices. At the start of the volume, Steinmetz introduces the concept of "chevaliers d'industrie," or polite sharpers, detailing their methods of manipulation and deceit. The opening chapters recount the rise of these skilled con artists, illustrating their gradual encroachment upon the innocent, often by involving them in gambling schemes laced with treachery. One highlighted character, Olivier, a young man from a respectable family, falls prey to the persuasive tactics of a card-sharper named Chauvignac, leading him into a series of gambling exploits that culminate in ruin. The opening sets the stage for a historical examination of how gambling not only ensnares individuals but can also perpetuate cycles of despair, violence, and social decay. (This is an automatically generated summary.)
534 _nOriginal publication data not identified
653 _aGambling
856 4 0 _uhttps://www.gutenberg.org/ebooks/531
999 _c42659
_d42659