000 02156cam a22003133u 4500
001 5890
003 UtSlPG
005 20260610133145.0
006 m
007 cr n
008 260607r2004||||utu|||||o|||||||||||||| d
040 _aUtSlPG
041 7 _aen
_2iso639-1
050 4 _aGT
100 1 _aBlain, Mary E.,
_d1872-1950
245 1 0 _aGames for Hallow-e'en
264 1 _aSalt Lake City, UT :
_bProject Gutenberg,
_c2004
300 _a1 online resource :
_bmultiple file formats
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
500 _aRelease date is 2004-06-01
508 _aProduced by Juliet Sutherland, Charles Franks nd the Online Distributed Proofreading Team
520 _a"Games for Hallow-e'en" by Mary E. Blain is a collection of festive games and activities centered around the celebration of Hallowe'en, written in the early 20th century. This book serves as a guide for organizing Hallowe'en parties and includes numerous traditional games and fortune-telling methods that evoke the playful spirit of this spooky holiday. The likely topic of the book is the crafting of enjoyable and mysterious events that entertain both children and adults alike during this time of year. The book provides a wide array of games designed to engage guests in festive fun while incorporating elements of mystique and tradition associated with Hallowe'en, such as fortune-telling and playful challenges. Games like "Walnut Boats" and "Dumb Cake" offer insights into participants' future loves and fates, while lively activities such as "Ducking for Apples" and "Snapdragon" accentuate the whimsical and interactive nature of the holiday. Through various tests, riddle games, and communal activities, "Games for Hallow-e'en" is a captivating resource that promises to enhance any celebration, providing both laughter and a touch of enchantment to the festive occasion. (This is an automatically generated summary.)
534 _nOriginal publication data not identified
653 _aGames
653 _aHalloween
856 4 0 _uhttps://www.gutenberg.org/ebooks/5890
999 _c47913
_d47913