000 02257cam a22003373u 4500
001 12206
003 UtSlPG
005 20260610133306.0
006 m
007 cr n
008 260607r2004||||utu|||||o|||||||||||||| d
040 _aUtSlPG
041 7 _aen
_2iso639-1
050 4 _aPR
100 1 _aJacobs, W. W.
_q(William Wymark),
_d1863-1943
245 1 0 _aBreaking a Spell :
_bOdd Craft, Part 6.
264 1 _aSalt Lake City, UT :
_bProject Gutenberg,
_c2004
300 _a1 online resource :
_bmultiple file formats
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
500 _aRelease date is 2004-04-01
508 _aProduced by David Widger
520 _a"Breaking a Spell" by W. W. Jacobs is a humorous short story from the early 20th century. This tale falls under the category of fiction, specifically a comedic narrative that explores themes of superstition and the absurdity of witchcraft beliefs. The story focuses on a character named Joe Barlcomb, who becomes increasingly paranoid about being bewitched due to a series of unfortunate events in his life. The storyline follows Joe Barlcomb as he tries to make sense of his bad luck, which he attributes to witchcraft, leading him to consult a supposed "white witch," Mrs. Prince. After enduring a series of misfortunes including his wife’s injury, his children's illnesses, and the death of his pig, Joe seeks Mrs. Prince's help to identify the source of his troubles. Following her peculiar advice involving buying and selling ha'pennies, Joe embarks on a comically misguided quest to discover who in his community wishes him ill. Ultimately, his foolish antics culminate in a misunderstanding that exposes the absurdity of the situation, leaving him as the subject of ridicule in his town when his actions result in unintended consequences instead of the expected resolution. (This is an automatically generated summary.)
534 _nOriginal publication data not identified
653 _aHumorous stories, English
653 _aEngland -- Social life and customs -- Fiction
653 _aSailors -- Fiction
700 1 _aOwen, Will,
_d1869-1957
856 4 0 _uhttps://www.gutenberg.org/ebooks/12206
999 _c53625
_d53625