| 000 | 02427cam a22003253u 4500 | ||
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| 001 | 28813 | ||
| 003 | UtSlPG | ||
| 005 | 20260610133646.0 | ||
| 006 | m | ||
| 007 | cr n | ||
| 008 | 260607r2009||||utu|||||o|||||||||||||| d | ||
| 010 | _a57013611 | ||
| 040 | _aUtSlPG | ||
| 041 | 7 |
_aen _2iso639-1 |
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| 050 | 4 | _aPZ | |
| 100 | 1 |
_aGoodwin, Harold L. _q(Harold Leland), _d1914-1990 |
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| 245 | 1 | 4 | _aThe Electronic Mind Reader: A Rick Brant Science-Adventure Story |
| 264 | 1 |
_aSalt Lake City, UT : _bProject Gutenberg, _c2009 |
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| 300 |
_a1 online resource : _bmultiple file formats |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 500 | _aRelease date is 2009-05-14 | ||
| 508 | _aProduced by Sankar Viswanathan, Greg Weeks, and the Online Distributed Proofreading Team at https://www.pgdp.net | ||
| 520 | _a"The Electronic Mind Reader: A Rick Brant Science-Adventure Story" by John Blaine is a fiction novel likely written in the mid-20th century. This adventurous tale follows Rick Brant and his friends, particularly Barby and Scotty, as they engage with science and intrigue on their private island of Spindrift. The plot hints at a clever blend of mystery and scientific ingenuity, as Rick concocts a plan involving a “Megabuck Mob” to manipulate quiz shows using hidden technology, setting the stage for adventures that intertwine with national security issues and unexpected guests. At the start of the story, readers are introduced to Rick Brant, who is lounging in his dad's library with his friends as they watch a quiz show. Inspired by the contestants’ struggles, Rick begins to brainstorm a scheme that involves utilizing radio technology and clever disguises to cheat the quiz show system. Meanwhile, the arrival of a Coast Guard officer hints at larger, potentially dangerous matters at play on the island, which immediately piques the characters’ interests. Their discussions transition from lighthearted banter about the quiz show to serious implications of espionage and intrigue as they explore the intersection of their scientific endeavors and unexpected challenges ahead. (This is an automatically generated summary.) | ||
| 534 | _nOriginal publication data not identified | ||
| 653 | _aElectronics -- Juvenile fiction | ||
| 653 | _aTelepathy -- Juvenile fiction | ||
| 856 | 4 | 0 | _uhttps://www.gutenberg.org/ebooks/28813 |
| 999 |
_c69691 _d69691 |
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