000 02279cam a22003613u 4500
001 31665
003 UtSlPG
005 20260610133725.0
006 m
007 cr n
008 260607r2010||||utu|||||o|||||||||||||| d
040 _aUtSlPG
041 7 _aen
_2iso639-1
050 4 _aPS
100 1 _aFritch, Charles E.,
_d1927-2012
245 1 0 _aSkin Game
264 1 _aSalt Lake City, UT :
_bProject Gutenberg,
_c2010
300 _a1 online resource :
_bmultiple file formats
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aProduced from If: Worlds of Science Fiction May 1954.
500 _aRelease date is 2010-03-16
508 _aProduced by Greg Weeks, Stephen Blundell and the Online Distributed Proofreading Team at https://www.pgdp.net
520 _a"Skin Game" by Charles E. Fritch is a science fiction novel likely written in the early to mid-1950s. The story revolves around a con-artist duo, Harding and Sheckly, who engage in schemes to swindle the alien inhabitants of outer planets. The narrative explores themes of deception and cultural misunderstanding in a setting far removed from Earth. The plot follows Harding and Sheckly as they arrive on a planet inhabited by humanoid lizard creatures. Despite Sheckly's unease about their intentions, Harding is confident they can easily exploit the locals. However, their plans take a dark turn when they discover that the lizard aliens intend to "help" them shed their skins literally, as they have misunderstood the nature of the human con. Sheckly's desperate attempts to escape highlight the tension between their criminal intentions and the horrifying realization of their imminent fate. The story culminates with a twist, leaving readers questioning the true nature of deception and survival in a world where roles can suddenly reverse. (This is an automatically generated summary.)
534 _nOriginal publication data not identified
653 _aScience fiction
653 _aShort stories
653 _aSwindlers and swindling -- Fiction
700 1 _aFreas, Kelly,
_d1922-2005
830 0 _aProduced from If: Worlds of Science Fiction May 1954.
856 4 0 _uhttps://www.gutenberg.org/ebooks/31665
999 _c72511
_d72511