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001 36540
003 UtSlPG
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006 m
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040 _aUtSlPG
041 7 _aen
_2iso639-1
050 4 _aGR
100 1 _aCurtin, Jeremiah,
_d1835-1906
245 1 0 _aMyths and Folk Tales of Ireland
264 1 _aSalt Lake City, UT :
_bProject Gutenberg,
_c2011
300 _a1 online resource :
_bmultiple file formats
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
500 _aRelease date is 2011-06-27
505 0 _aThe son of the King of Erin, and the Giant of Lock Léin -- The three daughters of King O'Hara -- The weaver's son and the giant of the White Hill -- Fair, brown, and trembling -- The King of Erin and the Queen of the Lonesome Island -- The Shee an Gannon and the Gruagach Gaire -- The three daughters of the King of the East, and the son of a King in Erin -- The fisherman's son and the gruagach of tricks -- The thirteenth son of the King of Erin -- Kil Arthur -- Shaking-head -- Birth of Fin MacCumhail and origin of the Fenians of Erin -- Fin MacCumhail and the Fenians of Erin in the castle of Fear Dubh -- Fin MacCumhail and the Knight of the Full Axe -- Gilla na Grakin and Fin MacCumhail -- Fin MacCumhail, the seven brothers, and the King of France -- Black, brown, and gray -- Fin MacCumhail and the son of the King of Alba -- Cucúlin -- Oisin in tir na n-og.
508 _aE-text prepared by Ruth Morrison, Matthew Wheaton, David Edwards, and the Online Distributed Proofreading Team (http://www.pgdp.net)
520 _a"Myths and Folk Tales of Ireland" by Jeremiah Curtin is a collection of traditional Irish stories written in the late 19th century. This anthology showcases the rich tapestry of Irish folklore, featuring legendary characters, enchanting adventures, and moral lessons, all intertwined with elements of magic and myth. The narratives reflect the cultural heritage of Ireland, full of intrigue, bravery, and the supernatural, aimed at readers with an appreciation for folklore. The opening portion introduces the first tale, "The Son of the King of Erin and the Giant of Loch Lein." It follows a young prince who, through a series of games with a giant, ends up wagering his own head. After winning two rounds, the prince realizes the danger of their final game, where he ultimately loses and must fulfill his grim fate. The narrative delves into his journey afterward, where he encounters mystical old women who provide him with crucial guidance and magic tools to navigate the challenges ahead. The blend of adventure, magic, and the supernatural sets the stage for a captivating exploration of Irish mythology. (This is an automatically generated summary.)
534 _nOriginal publication data not identified
653 _aTales -- Ireland
653 _aFairy tales -- Ireland
856 4 0 _uhttps://www.gutenberg.org/ebooks/36540
999 _c77380
_d77380